This can be an effective way of taking prisoners if no non-lethal weapons are available. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed.After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. Maneuver: The turn rating of your horse.All horses, even lame ones, are faster than foot troops on flat ground. Couched lance and charge damage (see below) are directly related to this stat. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. All blows delivered at higher speed in the same direction the horse is moving will cause more damage.
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